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Strategy Phase

Key Principles of Kill Team

Initiative Step

The first step in a turning point/Strategy phase is to determine which player now has the initiative.

In the first TP, the player with the initiative is decided by the Mission Pack.

Then, subsequent initiatives are determined by a roll-off.

The player with the initiative:

  • Activates first in the Firefight phase
  • Determines the order of resolution for rules that would happen at the same time

Ready Step

Collect CP:

  • In TP 1, each player gets 1 CP
  • After TP 1, the player with the initiative gets 1CP and the player without gets 2 CP

Ready Operatives

Each player makes sure their operatives are ready, by correctly setting their tokens.

Gambits Step

Each player alternates using a strategic gambit or passing. This continues until each player has passed in succession.

Gambits are commonly:

  • Faction Strategy Ploys
  • Operatives abilities
  • Tac Ops
Play can now move on to the Firefight Phase.

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