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Core Principles

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Key Principles of Kill Team

Command Points

Players can spend Command Points (CP) to gain temporary rule bonuses. Players gain CP at the start of each turning point.

Ploys

Unless otherwise specified, all ploys cost 1CP. There are two types of ploys:

  • Strategy ploys
  • Firefight ploys

Initiative

At various times in the game, players will roll-off to determine who has the initiative. Unless explicitly stated otherwise, the player with the initiative will go first in any sequence of events.

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