Core Principles
Other
Key Principles of Kill Team
Command Points
Players can spend Command Points (CP) to gain temporary rule bonuses. Players gain CP at the start of each turning point.
Ploys
Unless otherwise specified, all ploys cost 1CP. There are two types of ploys:
- Strategy ploys
- Firefight ploys
Initiative
At various times in the game, players will roll-off to determine who has the initiative. Unless explicitly stated otherwise, the player with the initiative will go first in any sequence of events.