Firefight PhaseKillzone Actions
Counteract
Counteracting allows your operatives to perform actions after they have all been expended
When Counteracting, an operative may perform any 1AP action for free with some restrictions.
These restrictions are:
- Any movement is limited to 2”
- Must be setup with 2” if removed from the Killzone and setup again
- Cannot perform the Guard action
To Counteract, the following must be true:
- It is your turn to activate an operative
- You have no Ready operatives left
- Your opponent has Ready operatives left
- The counteracting operative has an engage order
- The selected operative has not already counteracted
Note
Counteracting is not considered an activation, therefore action restrictions do not apply.