Tomb World
Key Principles of Kill Team
Rules
Terrain
Walls
See Gallowdark Wall rule.
Breach Point
APPLIES TO: TOMB WORLD Breach Points are places where operatives can open up new access points within a Killzone. A Breach Point is either open, or closed. At the start of the battle, all Breach Points are closed.
Closed
When closed, the entire terrain piece is consider Wall Terrain.
The physical breach terrain must be placed fully inside the wall, covering the access point.
Open
Once opened, the Breach Terrain must be removed from the wall and access point and removed the Killzone. Its access point is Accessible and Insignificant terrain. Its access point is also Exposed terrain. This means the walls either side of it must be used for cover and obscuring instead. Refer to the Breach action for rules on how operatives can interact with this terrain feature.
Teleport Pad
APPLIES TO: TOMB WORLD A teleport pad is considered Exposed, Insignificant and Vantage terrain.
Only one operative can be on a teleport pad at any one time. That operative cannot be touching the Killzone floor on a teleport pad.
Equipment terrain cannot be placed within 2” of this terrain.
If an operative on the Killzone floor is touching a teleport pad, it is considered to be in control range of an operative on the pad.
Refer to the Teleport action for rules on how operatives can interact with this terrain feature.